Workdocumentation 2019-11-11
Jump to navigation
Jump to search
References
- ^ Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems. doi: 10.1109/MWSCAS.2010.5548901
- ^ Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding. arxiv: 1708.03898v2
- ^ Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017). doi: 10.1117/12.2310081
- ^ Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019. doi: 10.3390/computers8010014