Difference between revisions of "Workdocumentation 2019-11-11"
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# [[CiteRef::Neufeld 2010]] | # [[CiteRef::Neufeld 2010]] | ||
# [[CiteRef::Czyzewski 2018]] | # [[CiteRef::Czyzewski 2018]] | ||
+ | # [[CiteRef::Xie 2018-03]] | ||
# [[CiteRef::Xie 2017]] | # [[CiteRef::Xie 2017]] | ||
# [[CiteRef::Chen 2019]] | # [[CiteRef::Chen 2019]] | ||
{{#scite:Chen 2019 | {{#scite:Chen 2019 | ||
|type=article | |type=article | ||
+ | |title=Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot | ||
+ | |in=Computers 2019 | ||
|doi=10.3390/computers8010014 | |doi=10.3390/computers8010014 | ||
|authors=Andrew Tzer-Yeu Chen, Kevin I-Kai Wang | |authors=Andrew Tzer-Yeu Chen, Kevin I-Kai Wang | ||
|year=2019 | |year=2019 | ||
− | |||
}} | }} | ||
{{#scite:Czyzewski 2018 | {{#scite:Czyzewski 2018 | ||
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|in=Computer Vision and Image Understanding | |in=Computer Vision and Image Understanding | ||
|title=Chessboard and chess piece recognition with the support of neural networks | |title=Chessboard and chess piece recognition with the support of neural networks | ||
+ | |arxiv=1708.03898v2 | ||
|authors=Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik | |authors=Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik | ||
|year=2018 | |year=2018 |
Latest revision as of 11:51, 11 November 2019
References
- ^ Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems. doi: 10.1109/MWSCAS.2010.5548901
- ^ Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding. arxiv: 1708.03898v2
- ^ Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017). doi: 10.1117/12.2310081
- ^ Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019. doi: 10.3390/computers8010014