Difference between revisions of "Workdocumentation 2019-11-11"

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# [[CiteRef::Neufeld 2010]]
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# [[CiteRef::Czyzewski 2018]]
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# [[CiteRef::Xie 2018-03]]
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# [[CiteRef::Xie 2017]]
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# [[CiteRef::Chen 2019]]
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{{#scite:Chen 2019
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|type=article
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|title=Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot
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|in=Computers 2019
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|doi=10.3390/computers8010014
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|authors=Andrew Tzer-Yeu Chen, Kevin I-Kai Wang
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|year=2019
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}}
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{{#scite:Czyzewski 2018
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|type=article
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|in=Computer Vision and Image Understanding
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|title=Chessboard and chess piece recognition with the support of neural networks
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|arxiv=1708.03898v2
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|authors=Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik
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|year=2018
 +
}}
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{{#scite:Xie 2018-03
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|type=article
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|title=Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN
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|in=IEEE Winter Conference on Applications of Computer Vision (WACV)At: Lake Tahoe, Nevada
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|doi=10.1109/WACV.2018.00221
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|authors=Youye Xie, Gongguo Tang, William A Hoff
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|year=2018
 +
}}
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{{#scite:Xie 2017
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|type=article
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|title=Geometry-Based Populated Chessboard Recognition
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|in=PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017)
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|doi=10.1117/12.2310081
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|authors=Youye Xie, Gongguo Tang, William A Hoff
 +
|year=2017
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}}
 
{{#scite:Neufeld 2010
 
{{#scite:Neufeld 2010
  |type=conference paper
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  |type=article
 
  |doi=10.1109/MWSCAS.2010.5548901
 
  |doi=10.1109/MWSCAS.2010.5548901
  |author=Jason E. Neufeld and Tyson S. Hall
+
  |authors=Jason E. Neufeld and Tyson S. Hall
 
  |year=2010
 
  |year=2010
 
  |title=Probabilistic Location of a Populated Chessboard Using Computer Vision
 
  |title=Probabilistic Location of a Populated Chessboard Using Computer Vision
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|in=53rd IEEE International Midwest Symposium on Circuits and Systems
 
}}
 
}}

Latest revision as of 11:51, 11 November 2019

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References

  1. ^  Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems. doi: 10.1109/MWSCAS.2010.5548901
  2. ^  Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding. arxiv: 1708.03898v2
  3. ^  Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017). doi: 10.1117/12.2310081
  4. ^  Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019. doi: 10.3390/computers8010014